5 Commits (982c41cc203ba2ba1ce8238b5f9626602bc76bcd)

Author SHA1 Message Date
Nico de Poel 982c41cc20 Refactoring work: 2 years ago
Nico de Poel 564bd71f5a Added a workaround for the missing SetBufferData method in Unity 2020.x, which was still named SetComputeBufferData there. 2 years ago
Nico de Poel 234bd4e163 Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Nico de Poel 73346a5054 Added a dummy field to the main FSR2 constant buffer, to make it exactly 128 bytes long. This fixes a data alignment issue on iOS Metal. 3 years ago
Nico de Poel 19894d5c45 FSR 2.2 for Unity open source release 3 years ago