2 Commits (bfa86b7bfd535ed3f56669407ae413b0107f8dc8)

Author SHA1 Message Date
Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
Nico de Poel 5e98dacf77 Upgraded to FSR 3.1 Upscaler 2 years ago