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FSR2Unity
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56 Commits
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430 MiB
Tree: ca3acef3eb
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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1 Commits (ca3acef3ebfc68c0042c4595dfe86ecec3963e3a)

Author SHA1 Message Date
Nico de Poel 5e98dacf77 Upgraded to FSR 3.1 Upscaler
- Moved FSR core classes and shaders into their own package
- Added FSR 2.2 implementation side-by-side with FSR 3.1
- Updated BiRP and PPV2 integrations for FSR 3.1
- Added experimental HDRP 17 integration
2 years ago
Nico de Poel c044456993 Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
2 years ago
Nico de Poel 6f72108c03 Updated PPV2 implementation with FSR 3.1 and replaced FSR code and shaders from of the PPV2 package with references to the standard FSR package.
2 years ago
Nico de Poel 1cfca9d066 Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0
2 years ago
Nico de Poel bf6a95dfe5 Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
3 years ago
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