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FSR2Unity
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26 Commits
3 Branches
8 Tags
430 MiB
Tree: ceabd44684
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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Commit Graph

6 Commits (ceabd44684e7d0889568106cdd12c45f5be0b6fe)

Author SHA1 Message Date
Nico de Poel ceabd44684 Ported over AO fix for MacOS.
3 years ago
Nico de Poel 8b09078a0d Clear initial auto-exposure value to zero instead of negative one. Fixes black screen flashes on Metal when performing an accumulation reset.
3 years ago
Nico de Poel 2adbc10157 Reset atomic counter on any kind of reset, not just on first execution. Fixes black screen on Metal when performing a history reset.
3 years ago
Nico de Poel 8ca48e06ef Refactored mipmap bias callbacks such that the render pipeline integration does not need to maintain any bias offset state.
Added NaN/Infinity/Zero checks to the standard mipmap bias callback implementations.
3 years ago
Nico de Poel 3b35fab059 Added support for dynamic resolution scaling using ScalableBufferManager into PPV2 integration.
Ported over the small improvements from the primary FSR2 integration to PPV2.
3 years ago
Nico de Poel bf6a95dfe5 Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
3 years ago
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