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FSR2Unity
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37 Commits
3 Branches
8 Tags
430 MiB
Tree: de482efcbf
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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Commit Graph

1 Commits (de482efcbf0dda529a04ed5e78ee18f0bb642654)

Author SHA1 Message Date
Nico de Poel de482efcbf Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package.
2 years ago
Nico de Poel 1cfca9d066 Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0
2 years ago
Nico de Poel bf6a95dfe5 Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
3 years ago
Nico de Poel e69ea6dd10 Added a workaround for HDRP using texture arrays for its camera buffers on some platforms.
Also cleaned up some unused keywords to reduce shader compile times.
3 years ago
Nico de Poel 19894d5c45 FSR 2.2 for Unity open source release
3 years ago
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