11 Commits (ppv2-3.3.1d)

Author SHA1 Message Date
Nico de Poel 982c41cc20 Refactoring work: 2 years ago
Nico de Poel 1ee4cd9653 Create opaque-only color buffer copy after opaque-only post-processing is done, and use the correct color format for the copy. 3 years ago
Nico de Poel 66957fb73b Set constant buffer data as part of the command buffers, instead of immediately. 3 years ago
Nico de Poel 4fba5fcc60 Ported over compute shader fixes from the Unity Graphics repository: 3 years ago
Nico de Poel 3c2eb17a0e Use jittered camera projection for transparent rendering, as it does affect image reconstruction on certain effects. 3 years ago
Nico de Poel ceabd44684 Ported over AO fix for MacOS. 3 years ago
Nico de Poel 8b09078a0d Clear initial auto-exposure value to zero instead of negative one. Fixes black screen flashes on Metal when performing an accumulation reset. 3 years ago
Nico de Poel 2adbc10157 Reset atomic counter on any kind of reset, not just on first execution. Fixes black screen on Metal when performing a history reset. 3 years ago
Nico de Poel 8ca48e06ef Refactored mipmap bias callbacks such that the render pipeline integration does not need to maintain any bias offset state. 3 years ago
Nico de Poel 3b35fab059 Added support for dynamic resolution scaling using ScalableBufferManager into PPV2 integration. 3 years ago
Nico de Poel bf6a95dfe5 Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago