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56 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Branch: fsr3.1
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'fsr3.1'
${ noResults }
FSR2Unity/Packages
History
Nico de Poel ca3acef3eb
Merge branch 'master' into fsr3.1
2 years ago
..
com.unity.postprocessing Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
fidelityfx.fsr Updated licenses 2 years ago
manifest.json FSR 2.2 for Unity open source release 3 years ago
packages-lock.json Replaced project reference to PPV2 package with the embedded custom one. 2 years ago
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