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Nico de Poel
1ee4cd9653
Create opaque-only color buffer copy after opaque-only post-processing is done, and use the correct color format for the copy.
This creates a more accurate opaque-only reference for the auto-reactive pass, and improves compatibility with custom opaque-only effects.
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3 years ago |
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CurveEditor.cs
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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CurveEditor.cs.meta
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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EditorUtilities.cs
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Ported over compute shader fixes from the Unity Graphics repository:
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3 years ago |
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EditorUtilities.cs.meta
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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GlobalSettings.cs
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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GlobalSettings.cs.meta
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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SerializedParameterOverride.cs
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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SerializedParameterOverride.cs.meta
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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Styling.cs
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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Styling.cs.meta
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |