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27 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: 3c2eb17a0e
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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FSR2Unity/images
History
Nico de Poel 3c2eb17a0e
Use jittered camera projection for transparent rendering, as it does affect image reconstruction on certain effects.
3 years ago
..
camera-ppv2.png FSR 2.2 for Unity open source release 3 years ago
camera-simple.png FSR 2.2 for Unity open source release 3 years ago
comparison.png FSR 2.2 for Unity open source release 3 years ago
example-ppv2.png FSR 2.2 for Unity open source release 3 years ago
ppv2layer.png Updated readme with a section about the custom post-processing V2 package. 3 years ago
reactive-auto.png FSR 2.2 for Unity open source release 3 years ago
reactive-manual.png FSR 2.2 for Unity open source release 3 years ago
reactive-none.png FSR 2.2 for Unity open source release 3 years ago
smearing-tree.png FSR 2.2 for Unity open source release 3 years ago
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