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Nico de Poel
4fba5fcc60
Ported over compute shader fixes from the Unity Graphics repository:
[PPV2] PPB-6 Disabled compute effects on WebGL and Android OpenGL (#7936)
* Disabled compute based effects not supported on WebGL and Android OpenGL
* Improved editor warning messages.
* Fix editor warning messages.
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3 years ago |
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Fsr2.cs
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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Fsr2.cs.meta
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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Fsr2Callbacks.cs
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Refactored mipmap bias callbacks such that the render pipeline integration does not need to maintain any bias offset state.
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3 years ago |
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Fsr2Callbacks.cs.meta
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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Fsr2Context.cs
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Clear initial auto-exposure value to zero instead of negative one. Fixes black screen flashes on Metal when performing an accumulation reset.
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3 years ago |
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Fsr2Context.cs.meta
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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Fsr2Pipeline.cs
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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Fsr2Pipeline.cs.meta
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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Fsr2Resources.cs
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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Fsr2Resources.cs.meta
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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Fsr2ShaderIDs.cs
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |
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Fsr2ShaderIDs.cs.meta
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Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options.
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3 years ago |