Home Explore Help
Sign In
ndepoel
/
FSR2Unity
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
6 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: 5c0bd697e1
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '5c0bd697e1'
${ noResults }
FSR2Unity/Assets/ExampleAssets
History
Nico de Poel 5c0bd697e1
Clear the atomic counter used by the luminance pyramid pass. This fixes auto-exposure being broken and causing a black screen on some platforms (Xbox, OpenGL).
3 years ago
..
Materials FSR 2.2 for Unity open source release 3 years ago
Models FSR 2.2 for Unity open source release 3 years ago
Prefabs FSR 2.2 for Unity open source release 3 years ago
Shaders FSR 2.2 for Unity open source release 3 years ago
Textures FSR 2.2 for Unity open source release 3 years ago
Materials.meta FSR 2.2 for Unity open source release 3 years ago
Models.meta FSR 2.2 for Unity open source release 3 years ago
Prefabs.meta FSR 2.2 for Unity open source release 3 years ago
Shaders.meta FSR 2.2 for Unity open source release 3 years ago
Textures.meta FSR 2.2 for Unity open source release 3 years ago
Powered by Gitea Version: 1.14.1 Page: 97ms Template: 38ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3