You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Nico de Poel 5c0bd697e1 Clear the atomic counter used by the luminance pyramid pass. This fixes auto-exposure being broken and causing a black screen on some platforms (Xbox, OpenGL). 3 years ago
..
shaders Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
ffx_fsr2_accumulate_pass.compute FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_accumulate_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_autogen_reactive_pass.compute FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute Commented out all experimental DXC-related pragmas, as these could sometimes cause shader compilation issues even when not enabled. 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_depth_clip_pass.compute FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_depth_clip_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_lock_pass.compute FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_lock_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_rcas_pass.compute FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_rcas_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_tcr_autogen_pass.compute Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
ffx_fsr2_tcr_autogen_pass.compute.meta Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
ffx_fsr2_unity_common.cginc Commented out all experimental DXC-related pragmas, as these could sometimes cause shader compilation issues even when not enabled. 3 years ago
ffx_fsr2_unity_common.cginc.meta FSR 2.2 for Unity open source release 3 years ago
shaders.meta FSR 2.2 for Unity open source release 3 years ago