Home Explore Help
Sign In
ndepoel
/
FSR2Unity
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
6 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: 5c0bd697e1
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '5c0bd697e1'
${ noResults }
FSR2Unity/Assets/Scenes
History
Nico de Poel 5c0bd697e1
Clear the atomic counter used by the luminance pyramid pass. This fixes auto-exposure being broken and causing a black screen on some platforms (Xbox, OpenGL).
3 years ago
..
SampleScenePPV2_Profiles FSR 2.2 for Unity open source release 3 years ago
SampleScene.unity Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
SampleScene.unity.meta FSR 2.2 for Unity open source release 3 years ago
SampleScenePPV2.unity FSR 2.2 for Unity open source release 3 years ago
SampleScenePPV2.unity.meta FSR 2.2 for Unity open source release 3 years ago
SampleScenePPV2_Profiles.meta FSR 2.2 for Unity open source release 3 years ago
Powered by Gitea Version: 1.14.1 Page: 75ms Template: 10ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3