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6 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: 5c0bd697e1
fsr3.1
hdrp
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ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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FSR2Unity/Assets/Scripts
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Nico de Poel 5c0bd697e1
Clear the atomic counter used by the luminance pyramid pass. This fixes auto-exposure being broken and causing a black screen on some platforms (Xbox, OpenGL).
3 years ago
..
Core Clear the atomic counter used by the luminance pyramid pass. This fixes auto-exposure being broken and causing a black screen on some platforms (Xbox, OpenGL). 3 years ago
Core.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2ImageEffect.cs Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Fsr2ImageEffect.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2ImageEffectHelper.cs FSR 2.2 for Unity open source release 3 years ago
Fsr2ImageEffectHelper.cs.meta FSR 2.2 for Unity open source release 3 years ago
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