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6 Commits
3 Branches
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430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: 5c0bd697e1
fsr3.1
hdrp
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ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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FSR2Unity/images
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Nico de Poel 5c0bd697e1
Clear the atomic counter used by the luminance pyramid pass. This fixes auto-exposure being broken and causing a black screen on some platforms (Xbox, OpenGL).
3 years ago
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camera-ppv2.png FSR 2.2 for Unity open source release 3 years ago
camera-simple.png FSR 2.2 for Unity open source release 3 years ago
comparison.png FSR 2.2 for Unity open source release 3 years ago
example-ppv2.png FSR 2.2 for Unity open source release 3 years ago
reactive-auto.png FSR 2.2 for Unity open source release 3 years ago
reactive-manual.png FSR 2.2 for Unity open source release 3 years ago
reactive-none.png FSR 2.2 for Unity open source release 3 years ago
smearing-tree.png FSR 2.2 for Unity open source release 3 years ago
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