Home Explore Help
Sign In
ndepoel
/
FSR2Unity
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
39 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: 6f72108c03
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '6f72108c03'
${ noResults }
FSR2Unity/Assets
History
Nico de Poel 6f72108c03
Updated PPV2 implementation with FSR 3.1 and replaced FSR code and shaders from of the PPV2 package with references to the standard FSR package.
2 years ago
..
ExampleAssets FSR 2.2 for Unity open source release 3 years ago
Scenes Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Scripts Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package. 2 years ago
ExampleAssets.meta FSR 2.2 for Unity open source release 3 years ago
FSR3 Upscaler Assets.asset Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package. 2 years ago
FSR3 Upscaler Assets.asset.meta Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package. 2 years ago
Scenes.meta FSR 2.2 for Unity open source release 3 years ago
Scripts.meta FSR 2.2 for Unity open source release 3 years ago
Powered by Gitea Version: 1.14.1 Page: 83ms Template: 23ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3