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Nico de Poel 6f72108c03 Updated PPV2 implementation with FSR 3.1 and replaced FSR code and shaders from of the PPV2 package with references to the standard FSR package. 2 years ago
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CurveEditor.cs Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
CurveEditor.cs.meta Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
EditorUtilities.cs Ported over compute shader fixes from the Unity Graphics repository: 3 years ago
EditorUtilities.cs.meta Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
GlobalSettings.cs Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
GlobalSettings.cs.meta Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
SerializedParameterOverride.cs Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
SerializedParameterOverride.cs.meta Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
Styling.cs Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
Styling.cs.meta Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago