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Nico de Poel
71879e71aa
- Updated FSR3 Upscaler to version 3.1.3, including improvements to color clamp to help with ghosting streaks and addition of velocity factor parameter.
- Updated FSR2 to version 2.3.2, including some fixes backported from FSR3 Upscaler.
- Reworked PPV2 integration to allow switching between different upscalers via a flexible plugin system.
- Reduced number of SPD mip levels used by FSR3 luma pyramid and shading change pyramid passes for OpenGL Core, to ensure they stay within the limit of 8 UAV bindings.
- Fixed multiple FSR2 auto-exposure issues with OpenGL Core on Nvidia GPUs, that were causing artifacting and black screen flashes.
- Reorganized profiler sampling to work around issues in non-development builds on Unity 2020.x
- Optimized multi-compile keywords to reduce the number of shader variants.
1 year ago
..
ffx_fsr2_accumulate.h
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_accumulate.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_callbacks_hlsl.h
- Updated FSR3 Upscaler to version 3.1.3, including improvements to color clamp to help with ghosting streaks and addition of velocity factor parameter.
1 year ago
ffx_fsr2_callbacks_hlsl.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_common.h
- Updated FSR3 Upscaler to version 3.1.3, including improvements to color clamp to help with ghosting streaks and addition of velocity factor parameter.
1 year ago
ffx_fsr2_common.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_compute_luminance_pyramid.h
- Updated FSR3 Upscaler to version 3.1.3, including improvements to color clamp to help with ghosting streaks and addition of velocity factor parameter.
1 year ago
ffx_fsr2_compute_luminance_pyramid.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_depth_clip.h
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_depth_clip.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_lock.h
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_lock.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_postprocess_lock_status.h
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_postprocess_lock_status.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_rcas.h
- Updated FSR3 Upscaler to version 3.1.3, including improvements to color clamp to help with ghosting streaks and addition of velocity factor parameter.
1 year ago
ffx_fsr2_rcas.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_reproject.h
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_reproject.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_resources.h
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_resources.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_sample.h
- Updated FSR3 Upscaler to version 3.1.3, including improvements to color clamp to help with ghosting streaks and addition of velocity factor parameter.
1 year ago
ffx_fsr2_sample.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_tcr_autogen.h
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_tcr_autogen.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago
ffx_fsr2_upsample.h
- Updated FSR3 Upscaler to version 3.1.3, including improvements to color clamp to help with ghosting streaks and addition of velocity factor parameter.
1 year ago
ffx_fsr2_upsample.h.meta
Upgraded to FSR 3.1 Upscaler
2 years ago