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Nico de Poel 836612527a Updated HDRP 17 implementation with FSR 3.1 and moved FSR code and shaders out of the HDRP package into the standard FSR package. 2 years ago
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Editor Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Gizmos Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
Runtime Added custom FSR3 upscaler for HDRP 17, overriding Unity's FSR2 native plugin package. 2 years ago
Shaders - Fixed opaque-only copy buffer not keeping dynamic resolution scaling in mind. 2 years ago
Textures Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
Editor.meta Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
Gizmos.meta Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
PostProcessResources.asset Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
PostProcessResources.asset.meta Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
Runtime.meta Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
Shaders.meta Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago
Textures.meta Added modified Post-Processing Stack V2 package with fully integrated FSR 2.2 upscaling, presented as one of the anti-aliasing options. 3 years ago