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24 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: 8b09078a0d
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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FSR2Unity/Assets/Scripts
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Nico de Poel 8b09078a0d
Clear initial auto-exposure value to zero instead of negative one. Fixes black screen flashes on Metal when performing an accumulation reset.
3 years ago
..
Core Clear initial auto-exposure value to zero instead of negative one. Fixes black screen flashes on Metal when performing an accumulation reset. 3 years ago
Core.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2ImageEffect.cs Refactored mipmap bias callbacks such that the render pipeline integration does not need to maintain any bias offset state. 3 years ago
Fsr2ImageEffect.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2ImageEffectHelper.cs FSR 2.2 for Unity open source release 3 years ago
Fsr2ImageEffectHelper.cs.meta FSR 2.2 for Unity open source release 3 years ago
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