You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Nico de Poel 8ca48e06ef Refactored mipmap bias callbacks such that the render pipeline integration does not need to maintain any bias offset state. 3 years ago
..
Fsr2.cs Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Fsr2.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Callbacks.cs Refactored mipmap bias callbacks such that the render pipeline integration does not need to maintain any bias offset state. 3 years ago
Fsr2Callbacks.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Context.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Context.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Pipeline.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Pipeline.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Resources.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Resources.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2ShaderIDs.cs Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Fsr2ShaderIDs.cs.meta FSR 2.2 for Unity open source release 3 years ago