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Nico de Poel 8f2e30b2bb Updated PPV2 sample scene to use the FSR3 anti-aliasing method from the actual PPV2 package, instead of the not-recommended image effect wrapper method. 2 years ago
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ExampleAssets FSR 2.2 for Unity open source release 3 years ago
Scenes Updated PPV2 sample scene to use the FSR3 anti-aliasing method from the actual PPV2 package, instead of the not-recommended image effect wrapper method. 2 years ago
Scripts Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
ExampleAssets.meta FSR 2.2 for Unity open source release 3 years ago
FSR3 Upscaler Assets.asset Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package. 2 years ago
FSR3 Upscaler Assets.asset.meta Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package. 2 years ago
Scenes.meta FSR 2.2 for Unity open source release 3 years ago
Scripts.meta FSR 2.2 for Unity open source release 3 years ago