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48 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: 8f2e30b2bb
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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FSR2Unity/Packages/fidelityfx.fsr
History
Nico de Poel 8f2e30b2bb
Updated PPV2 sample scene to use the FSR3 anti-aliasing method from the actual PPV2 package, instead of the not-recommended image effect wrapper method.
2 years ago
..
Runtime Removed unused debug blit shader and renamed some remnants of FSR 3.0 Upscaler back to FSR 2 2 years ago
Shaders Removed unused debug blit shader and renamed some remnants of FSR 3.0 Upscaler back to FSR 2 2 years ago
LICENSE.md Updated licenses 2 years ago
LICENSE.md.meta Updated licenses 2 years ago
Runtime.meta Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package. 2 years ago
Shaders.meta Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package. 2 years ago
package.json Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package. 2 years ago
package.json.meta Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package. 2 years ago
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