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12 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: 91c820e951
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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FSR2Unity/Assets
History
Nico de Poel 91c820e951
Updated shaders to FSR 2.2.1
3 years ago
..
ExampleAssets FSR 2.2 for Unity open source release 3 years ago
Resources Updated shaders to FSR 2.2.1 3 years ago
Scenes Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Scripts - Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory. 3 years ago
ExampleAssets.meta FSR 2.2 for Unity open source release 3 years ago
Resources.meta FSR 2.2 for Unity open source release 3 years ago
Scenes.meta FSR 2.2 for Unity open source release 3 years ago
Scripts.meta FSR 2.2 for Unity open source release 3 years ago
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