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Nico de Poel 955ce3f190 - Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory. 3 years ago
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camera-ppv2.png FSR 2.2 for Unity open source release 3 years ago
camera-simple.png FSR 2.2 for Unity open source release 3 years ago
comparison.png FSR 2.2 for Unity open source release 3 years ago
example-ppv2.png FSR 2.2 for Unity open source release 3 years ago
reactive-auto.png FSR 2.2 for Unity open source release 3 years ago
reactive-manual.png FSR 2.2 for Unity open source release 3 years ago
reactive-none.png FSR 2.2 for Unity open source release 3 years ago
smearing-tree.png FSR 2.2 for Unity open source release 3 years ago