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Nico de Poel aa69f09d17 Restored compatibility with Unity versions older than 2021.2, which didn't have the LocalKeyword struct yet. 3 years ago
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Fsr2.cs Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Fsr2.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Callbacks.cs FSR 2.2 for Unity open source release 3 years ago
Fsr2Callbacks.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Context.cs - Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory. 3 years ago
Fsr2Context.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Pipeline.cs Restored compatibility with Unity versions older than 2021.2, which didn't have the LocalKeyword struct yet. 3 years ago
Fsr2Pipeline.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Resources.cs - Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory. 3 years ago
Fsr2Resources.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2ShaderIDs.cs Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Fsr2ShaderIDs.cs.meta FSR 2.2 for Unity open source release 3 years ago