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Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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Elastic_MetallicOcculusionSmoothness.tif FSR 2.2 for Unity open source release 3 years ago
Elastic_MetallicOcculusionSmoothness.tif.meta FSR 2.2 for Unity open source release 3 years ago
Elastic_Normal.tif FSR 2.2 for Unity open source release 3 years ago
Elastic_Normal.tif.meta FSR 2.2 for Unity open source release 3 years ago
PlasticRidges_Albedo.tif FSR 2.2 for Unity open source release 3 years ago
PlasticRidges_Albedo.tif.meta FSR 2.2 for Unity open source release 3 years ago
PlasticRidges_MetallicOcculusionSmoothness.tif FSR 2.2 for Unity open source release 3 years ago
PlasticRidges_MetallicOcculusionSmoothness.tif.meta FSR 2.2 for Unity open source release 3 years ago
PlasticRidges_Normal.tif FSR 2.2 for Unity open source release 3 years ago
PlasticRidges_Normal.tif.meta FSR 2.2 for Unity open source release 3 years ago
PlasticRough_Albedo.tif FSR 2.2 for Unity open source release 3 years ago
PlasticRough_Albedo.tif.meta FSR 2.2 for Unity open source release 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif FSR 2.2 for Unity open source release 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif.meta FSR 2.2 for Unity open source release 3 years ago
Plastic_AlbedoSmoothness.tif FSR 2.2 for Unity open source release 3 years ago
Plastic_AlbedoSmoothness.tif.meta FSR 2.2 for Unity open source release 3 years ago
Plastic_Normal.tif FSR 2.2 for Unity open source release 3 years ago
Plastic_Normal.tif.meta FSR 2.2 for Unity open source release 3 years ago