Home Explore Help
Sign In
ndepoel
/
FSR2Unity
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
37 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: bfa86b7bfd
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'bfa86b7bfd'
${ noResults }
FSR2Unity/Packages
History
Nico de Poel bfa86b7bfd
Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions.
2 years ago
..
com.unity.postprocessing Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass Upgraded to FSR 3.1 Upscaler 2 years ago
fidelityfx.fsr Upgraded to FSR 3.1 Upscaler 2 years ago
manifest.json FSR 2.2 for Unity open source release 3 years ago
packages-lock.json Upgraded to FSR 3.1 Upscaler 2 years ago
Powered by Gitea Version: 1.14.1 Page: 75ms Template: 32ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3