You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1.3 KiB
1.3 KiB
Motion Blur
The Motion Blur effect blurs the image in the direction of the Camera’s movement. This simulates the blur effect a real-world camera creates when it moves with the lens aperture open, or when it captures an object moving faster than the camera’s exposure time.
Properties
| Property | Function |
|---|---|
| Shutter Angle | Set the angle of the rotary shutter. Larger values give longer exposure and a stronger blur effect. |
| Sample Count | Set the value for the amount of sample points. This affects quality and performance. |
Performance
Using a lower Sample Count will improve performance.
Known issues and limitations
- Motion blur doesn't support AR/VR.
- Versions 7.0 to 7.5 of Universal Render Pipeline (URP) do not support this version of the Motion Blur effect. Instead, use Motion Blur for URP.
Requirements
- Motion vectors
- Depth texture
- Shader Model 3
