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10 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: d2e6eedf37
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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FSR2Unity/Assets
History
Nico de Poel d2e6eedf37
Reworked the image effect integration, breaking up things and removing unnecessary parts to improve clarity and readability.
This makes it more effective as an example of how to integrate FSR2 into a render pipeline.
3 years ago
..
ExampleAssets FSR 2.2 for Unity open source release 3 years ago
Resources Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
Scenes Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Scripts Reworked the image effect integration, breaking up things and removing unnecessary parts to improve clarity and readability. 3 years ago
ExampleAssets.meta FSR 2.2 for Unity open source release 3 years ago
Resources.meta FSR 2.2 for Unity open source release 3 years ago
Scenes.meta FSR 2.2 for Unity open source release 3 years ago
Scripts.meta FSR 2.2 for Unity open source release 3 years ago
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