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Nico de Poel e69ea6dd10 Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
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Fsr2.cs Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Fsr2.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Callbacks.cs FSR 2.2 for Unity open source release 3 years ago
Fsr2Callbacks.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Context.cs Clear the atomic counter used by the luminance pyramid pass. This fixes auto-exposure being broken and causing a black screen on some platforms (Xbox, OpenGL). 3 years ago
Fsr2Context.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Pipeline.cs Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
Fsr2Pipeline.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Resources.cs Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Fsr2Resources.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2ShaderIDs.cs Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Fsr2ShaderIDs.cs.meta FSR 2.2 for Unity open source release 3 years ago