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Nico de Poel f72e88af16 Clarified the lack of texture atomics support in Metal. 3 years ago
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Fsr2.cs Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Fsr2.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Callbacks.cs Refactored mipmap bias callbacks such that the render pipeline integration does not need to maintain any bias offset state. 3 years ago
Fsr2Callbacks.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Context.cs Clear initial auto-exposure value to zero instead of negative one. Fixes black screen flashes on Metal when performing an accumulation reset. 3 years ago
Fsr2Context.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Pipeline.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Pipeline.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Resources.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Resources.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2ShaderIDs.cs Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Fsr2ShaderIDs.cs.meta FSR 2.2 for Unity open source release 3 years ago