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Normalized directory separators

master
Nico de Poel 10 months ago
parent
commit
5c8dcdeabf
  1. 18
      FSR3UnityPlugin.vcxproj
  2. 18
      FSR3UnityPlugin.vcxproj.filters

18
FSR3UnityPlugin.vcxproj

@ -151,17 +151,17 @@
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="src/FSR2Upscaler_DX11.cpp" />
<ClCompile Include="src/FSR3UnityPlugin.cpp" />
<ClCompile Include="src/FSR3Upscaler_DX12.cpp" />
<ClCompile Include="src/FSR3Upscaler_Vulkan.cpp" />
<ClCompile Include="src\FSR2Upscaler_DX11.cpp" />
<ClCompile Include="src\FSR3UnityPlugin.cpp" />
<ClCompile Include="src\FSR3Upscaler_DX12.cpp" />
<ClCompile Include="src\FSR3Upscaler_Vulkan.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="src/FSR2Upscaler_DX11.h" />
<ClInclude Include="src/FSR3UnityTypes.h" />
<ClInclude Include="src/FSR3Upscaler_DX12.h" />
<ClInclude Include="src/FSR3Upscaler_FFXBase.h" />
<ClInclude Include="src/FSR3Upscaler_Vulkan.h" />
<ClInclude Include="src\FSR2Upscaler_DX11.h" />
<ClInclude Include="src\FSR3UnityTypes.h" />
<ClInclude Include="src\FSR3Upscaler_DX12.h" />
<ClInclude Include="src\FSR3Upscaler_FFXBase.h" />
<ClInclude Include="src\FSR3Upscaler_Vulkan.h" />
<ClInclude Include="src\IUpscaler.h" /> <ClInclude Include="src\IUpscaler.h" />
<ClInclude Include="src\UpscalerBase.h" /> <ClInclude Include="src\UpscalerBase.h" />
</ItemGroup> </ItemGroup>

18
FSR3UnityPlugin.vcxproj.filters

@ -15,36 +15,36 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="src/FSR3UnityPlugin.cpp">
<ClCompile Include="src\FSR3UnityPlugin.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src/FSR3Upscaler_DX12.cpp">
<ClCompile Include="src\FSR3Upscaler_DX12.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src/FSR3Upscaler_Vulkan.cpp">
<ClCompile Include="src\FSR3Upscaler_Vulkan.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src/FSR2Upscaler_DX11.cpp">
<ClCompile Include="src\FSR2Upscaler_DX11.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="src/FSR3UnityTypes.h">
<ClInclude Include="src\FSR3UnityTypes.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\UpscalerBase.h"> <ClInclude Include="src\UpscalerBase.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src/FSR3Upscaler_DX12.h">
<ClInclude Include="src\FSR3Upscaler_DX12.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src/FSR3Upscaler_FFXBase.h">
<ClInclude Include="src\FSR3Upscaler_FFXBase.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src/FSR3Upscaler_Vulkan.h">
<ClInclude Include="src\FSR3Upscaler_Vulkan.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src/FSR2Upscaler_DX11.h">
<ClInclude Include="src\FSR2Upscaler_DX11.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\IUpscaler.h"> <ClInclude Include="src\IUpscaler.h">

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