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@ -292,18 +292,27 @@ extern "C" bool UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API AMDUP_InitApi() |
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static void DestroyFeature(uint32_t featureSlot) |
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static void DestroyFeature(uint32_t featureSlot) |
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{ |
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{ |
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auto& feature = s_Features[featureSlot]; |
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if (feature.upscalingContext == nullptr && !feature.isValid) |
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return; |
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uint64_t dispatchFrameValue = 0; |
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{ |
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// We need to lock the features list while we're accessing it, but we also can't hold the lock while blocking the main/render thread at the same time.
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// Otherwise we're very likely to create a deadlock. So instead we only lock for as long as is necessary to grab the data we need from the feature.
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std::lock_guard<std::mutex> lock(s_FeatureMutex); |
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auto& feature = s_Features[featureSlot]; |
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if (feature.upscalingContext == nullptr && !feature.isValid) |
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return; |
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dispatchFrameValue = feature.dispatchFrameValue; |
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} |
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if (s_GraphicsD3D12 != nullptr) |
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if (s_GraphicsD3D12 != nullptr) |
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{ |
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{ |
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// If there's still an upscale dispatch executing on the current frame, wait until rendering is finished before destroying its context.
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// If there's still an upscale dispatch executing on the current frame, wait until rendering is finished before destroying its context.
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// Thanks to https://alextardif.com/D3D11To12P1.html for explaining how fences work and how to make the CPU wait for a command queue to complete.
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// Thanks to https://alextardif.com/D3D11To12P1.html for explaining how fences work and how to make the CPU wait for a command queue to complete.
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ID3D12Fence* frameFence = s_GraphicsD3D12->GetFrameFence(); |
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ID3D12Fence* frameFence = s_GraphicsD3D12->GetFrameFence(); |
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if (feature.dispatchFrameValue > frameFence->GetCompletedValue()) |
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if (dispatchFrameValue > frameFence->GetCompletedValue()) |
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{ |
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{ |
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frameFence->SetEventOnCompletion(feature.dispatchFrameValue, s_FrameFenceEventHandle); |
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frameFence->SetEventOnCompletion(dispatchFrameValue, s_FrameFenceEventHandle); |
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WaitForSingleObjectEx(s_FrameFenceEventHandle, INFINITE, false); |
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WaitForSingleObjectEx(s_FrameFenceEventHandle, INFINITE, false); |
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} |
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} |
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} |
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} |
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@ -311,13 +320,16 @@ static void DestroyFeature(uint32_t featureSlot) |
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{ |
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{ |
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UnityVulkanRecordingState state; |
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UnityVulkanRecordingState state; |
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s_GraphicsVulkan->CommandRecordingState(&state, kUnityVulkanGraphicsQueueAccess_DontCare); |
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s_GraphicsVulkan->CommandRecordingState(&state, kUnityVulkanGraphicsQueueAccess_DontCare); |
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if (feature.dispatchFrameValue > state.safeFrameNumber) |
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if (dispatchFrameValue > state.safeFrameNumber) |
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{ |
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{ |
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UnityVulkanInstance instance = s_GraphicsVulkan->Instance(); |
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UnityVulkanInstance instance = s_GraphicsVulkan->Instance(); |
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vkQueueWaitIdle(instance.graphicsQueue); |
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vkQueueWaitIdle(instance.graphicsQueue); |
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} |
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} |
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} |
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} |
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std::lock_guard<std::mutex> lock(s_FeatureMutex); |
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auto& feature = s_Features[featureSlot]; |
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if (feature.upscalingContext != nullptr) |
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if (feature.upscalingContext != nullptr) |
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{ |
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{ |
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s_ffxFunctions.DestroyContext(&feature.upscalingContext, nullptr); |
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s_ffxFunctions.DestroyContext(&feature.upscalingContext, nullptr); |
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@ -332,13 +344,19 @@ static void DestroyFeature(uint32_t featureSlot) |
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extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API AMDUP_ShutdownApi() |
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extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API AMDUP_ShutdownApi() |
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{ |
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{ |
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std::lock_guard<std::mutex> lock(s_FeatureMutex); |
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size_t numFeatures = 0; |
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{ |
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std::lock_guard<std::mutex> lock(s_FeatureMutex); |
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numFeatures = s_Features.size(); |
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} |
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for (uint32_t slot = 0; slot < s_Features.size(); ++slot) |
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for (uint32_t slot = 0; slot < numFeatures; ++slot) |
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{ |
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{ |
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DestroyFeature(slot); |
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DestroyFeature(slot); |
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} |
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} |
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std::lock_guard<std::mutex> lock(s_FeatureMutex); |
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if (s_ffxModule != nullptr) |
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if (s_ffxModule != nullptr) |
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{ |
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{ |
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FreeLibrary(s_ffxModule); |
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FreeLibrary(s_ffxModule); |
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@ -442,8 +460,6 @@ static FfxApiResource GetVulkanTextureResource(UnityVulkanInstance& instance, FS |
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// Plugin function to handle a specific rendering event
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// Plugin function to handle a specific rendering event
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static void UNITY_INTERFACE_API OnRenderEventAndData(int eventID, void* data) |
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static void UNITY_INTERFACE_API OnRenderEventAndData(int eventID, void* data) |
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{ |
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{ |
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std::lock_guard<std::mutex> lock(s_FeatureMutex); |
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if (s_DX11Device == nullptr && s_DX12BackendDesc.device == nullptr && s_VulkanBackendDesc.vkDevice == nullptr) |
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if (s_DX11Device == nullptr && s_DX12BackendDesc.device == nullptr && s_VulkanBackendDesc.vkDevice == nullptr) |
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return; |
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return; |
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@ -461,6 +477,8 @@ static void UNITY_INTERFACE_API OnRenderEventAndData(int eventID, void* data) |
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} |
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} |
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case BaseEventId + FSR3PluginEvent::eExecute: |
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case BaseEventId + FSR3PluginEvent::eExecute: |
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{ |
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{ |
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std::lock_guard<std::mutex> lock(s_FeatureMutex); |
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auto* params = (FSR3CommandExecutionData*)data; |
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auto* params = (FSR3CommandExecutionData*)data; |
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if (params->featureSlot < 0 || params->featureSlot >= s_Features.size()) |
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if (params->featureSlot < 0 || params->featureSlot >= s_Features.size()) |
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return; |
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return; |
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@ -598,6 +616,8 @@ static void UNITY_INTERFACE_API OnRenderEventAndData(int eventID, void* data) |
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} |
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} |
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case BaseEventId + FSR3PluginEvent::eInit: |
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case BaseEventId + FSR3PluginEvent::eInit: |
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{ |
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{ |
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std::lock_guard<std::mutex> lock(s_FeatureMutex); |
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auto* params = (FSR3CommandInitializationData*)data; |
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auto* params = (FSR3CommandInitializationData*)data; |
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if (params->featureSlot < 0 || params->featureSlot >= s_Features.size()) |
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if (params->featureSlot < 0 || params->featureSlot >= s_Features.size()) |
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return; |
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return; |
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