Home Explore Help
Sign In
ndepoel
/
FSR3UnityPlugin
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
44 Commits
3 Branches
0 Tags
21 MiB
Tree: 97e220af24
fsr2
master
swapchain
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '97e220af24'
${ noResults }
Commit Graph

8 Commits (97e220af24b2e642bb8c59dfc91e3e28f7e290fd)

Author SHA1 Message Date
Nico de Poel 528558d070 Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity.
1 year ago
Nico de Poel 22a3c6f6d5 Swapchain experiments
1 year ago
Nico de Poel 22fb91e3c0 Added missing copying of select initialization data into feature struct
1 year ago
Nico de Poel 39f537d9b0 Avoid double initialization of the upscaler singleton. The graphics initialization event might get called multiple times.
1 year ago
Nico de Poel 9c65ed0007 Renamed upscaler interface and abstract base class to be more in line with C# naming conventions
1 year ago
Nico de Poel 8398f4ef74 Added a couple of missing lock guards
1 year ago
Nico de Poel 5cff14c48b Moved source files into "src" directory and external headers into "include" directory
1 year ago
Powered by Gitea Version: 1.14.1 Page: 80ms Template: 5ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3