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FSR3UnityPlugin
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Commit Graph

8 Commits (9c65ed0007fc9bdb344a8579ccb5de06126fcc6f)

Author SHA1 Message Date
Nico de Poel 9c65ed0007 Renamed upscaler interface and abstract base class to be more in line with C# naming conventions
10 months ago
Nico de Poel 5cff14c48b Moved source files into "src" directory and external headers into "include" directory
10 months ago
Nico de Poel 49d622a763 Reworked core plugin code to make use of the upscaler classes, fixed some issues along the way
10 months ago
Nico de Poel ae7d966f1d Created separate class for DX11 implementation of FSR 2.2
10 months ago
Nico de Poel 88f5e78fc4 Created separate class for Vulkan implementation based on FFX API, with some additional refactoring
10 months ago
Nico de Poel 8fc9a23c3a Moved handling of FidelityFX library and dynamic function loading into a separate base class, and reworked some things so that only UpscalerGraphicsDevice needs to access the mutex
10 months ago
Nico de Poel a1e30f9af4 First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12
10 months ago
Nico de Poel 781b062fca Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions.
11 months ago
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