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FSR3UnityPlugin
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3 Commits (ae7d966f1d71735d00e0d737a05e83354942c396)

Author SHA1 Message Date
Nico de Poel 88f5e78fc4 Created separate class for Vulkan implementation based on FFX API, with some additional refactoring
10 months ago
Nico de Poel 8fc9a23c3a Moved handling of FidelityFX library and dynamic function loading into a separate base class, and reworked some things so that only UpscalerGraphicsDevice needs to access the mutex
10 months ago
Nico de Poel a1e30f9af4 First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12
10 months ago
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