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FSR3UnityPlugin
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5 Commits (dfab8c6126bd781f44d0c8d2703c2d44fe750da3)

Author SHA1 Message Date
Nico de Poel e463345efb Reverted the SetTextures render event, as there is a legit reason (Vulkan) for the convoluted SetTextureEvent method of pushing textures
11 months ago
Nico de Poel eeb43bac2a - Added an extra render event to allow setting all textures in one go, in a way that isn't stupid and inefficient
- Reverted texture table back to using intptr_t entries, so that all structs are render API-agnostic
11 months ago
Nico de Poel f53321bd43 Use ID3D12Resource pointers in the texture table, to remove some unnecessary casts
11 months ago
Nico de Poel bf13cda3ca First bits of integration of FFX upgradable API for creating an upscaler context
11 months ago
Nico de Poel 781b062fca Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions.
11 months ago
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