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#include "IUpscaler.h"
#include "UnityPluginAPI/IUnityInterface.h"
#include "UnityPluginAPI/IUnityLog.h"
#include "UnityPluginAPI/IUnityGraphics.h"
#include "UnityPluginAPI/IUnityRenderingExtensions.h"
#include "FSR2Upscaler_DX11.h"
#include "FSR3Upscaler_DX12.h"
#include "FSR3Upscaler_Vulkan.h"
#include "SwapChainTrampoline.h"
static const int32_t BaseEventId = 313;
static IUnityInterfaces* s_UnityInterfaces = nullptr;
static IUnityLog* s_Log = nullptr;
static IUnityGraphics* s_Graphics = nullptr;
static UnityGfxRenderer s_RendererType = kUnityGfxRendererNull;
static void UNITY_INTERFACE_API OnGraphicsDeviceEvent(UnityGfxDeviceEventType eventType);
static void UNITY_INTERFACE_API OnRenderEventAndData(int eventID, void* data);
static void UNITY_INTERFACE_API OnSetTextureEvent(int eventID, void* data);
static IUpscaler* s_Upscaler = nullptr;
static IUnityGraphicsD3D12v7* s_GraphicsD3D12 = nullptr;
// Unity plugin load event
extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces)
{
s_UnityInterfaces = unityInterfaces;
s_Log = unityInterfaces->Get<IUnityLog>();
s_Graphics = unityInterfaces->Get<IUnityGraphics>();
s_Graphics->RegisterDeviceEventCallback(OnGraphicsDeviceEvent);
// Run OnGraphicsDeviceEvent(initialize) manually on plugin load
// to not miss the event in case the graphics device is already initialized
OnGraphicsDeviceEvent(kUnityGfxDeviceEventInitialize);
}
// Unity plugin unload event
extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginUnload()
{
s_Graphics->UnregisterDeviceEventCallback(OnGraphicsDeviceEvent);
}
static void UNITY_INTERFACE_API OnGraphicsDeviceEvent(UnityGfxDeviceEventType eventType)
{
switch (eventType)
{
case kUnityGfxDeviceEventInitialize:
{
if (s_Upscaler != nullptr)
{
// Avoid double initialization
break;
}
s_RendererType = s_Graphics->GetRenderer();
switch (s_RendererType)
{
case kUnityGfxRendererD3D11:
{
auto* graphicsD3D11 = s_UnityInterfaces->Get<IUnityGraphicsD3D11>();
if (graphicsD3D11 == nullptr)
{
UNITY_LOG_ERROR(s_Log, "Could not obtain D3D11 Graphics interface!");
return;
}
s_Upscaler = new FSR2Upscaler_DX11(graphicsD3D11);
break;
}
case kUnityGfxRendererD3D12:
{
auto* graphicsD3D12 = s_UnityInterfaces->Get<IUnityGraphicsD3D12v7>();
if (graphicsD3D12 == nullptr)
{
UNITY_LOG_ERROR(s_Log, "Could not obtain D3D12 Graphics interface!");
return;
}
s_GraphicsD3D12 = graphicsD3D12;
s_Upscaler = new FSR3Upscaler_DX12(s_Log, graphicsD3D12);
UnityD3D12PluginEventConfig eventConfig{};
eventConfig.graphicsQueueAccess = kUnityD3D12GraphicsQueueAccess_DontCare;
eventConfig.flags = kUnityD3D12EventConfigFlag_EnsurePreviousFrameSubmission | kUnityD3D12EventConfigFlag_FlushCommandBuffers | kUnityD3D12EventConfigFlag_SyncWorkerThreads | kUnityD3D12EventConfigFlag_ModifiesCommandBuffersState;
eventConfig.ensureActiveRenderTextureIsBound = false;
graphicsD3D12->ConfigureEvent(BaseEventId + FSR3PluginEvent::eExecute, &eventConfig);
UnityD3D12PluginEventConfig eventConfigSC{};
eventConfigSC.graphicsQueueAccess = kUnityD3D12GraphicsQueueAccess_Allow;
eventConfigSC.flags = kUnityD3D12EventConfigFlag_EnsurePreviousFrameSubmission | kUnityD3D12EventConfigFlag_FlushCommandBuffers | kUnityD3D12EventConfigFlag_SyncWorkerThreads;
eventConfigSC.ensureActiveRenderTextureIsBound = false;
graphicsD3D12->ConfigureEvent(BaseEventId + FSR3PluginEvent::eSwapChain, &eventConfigSC);
break;
}
case kUnityGfxRendererVulkan:
{
auto* graphicsVulkan = s_UnityInterfaces->Get<IUnityGraphicsVulkan>();
if (graphicsVulkan == nullptr)
{
UNITY_LOG_ERROR(s_Log, "Could not obtain Vulkan Graphics interface!");
return;
}
s_Upscaler = new FSR3Upscaler_Vulkan(s_Log, graphicsVulkan);
UnityVulkanPluginEventConfig eventConfig{};
eventConfig.graphicsQueueAccess = kUnityVulkanGraphicsQueueAccess_DontCare;
eventConfig.flags = kUnityVulkanEventConfigFlag_EnsurePreviousFrameSubmission | kUnityVulkanEventConfigFlag_FlushCommandBuffers | kUnityVulkanEventConfigFlag_SyncWorkerThreads | kUnityVulkanEventConfigFlag_ModifiesCommandBuffersState;
eventConfig.renderPassPrecondition = kUnityVulkanRenderPass_EnsureInside;
graphicsVulkan->ConfigureEvent(BaseEventId + FSR3PluginEvent::eExecute, &eventConfig);
break;
}
}
break;
}
case kUnityGfxDeviceEventShutdown:
{
if (s_Upscaler != nullptr)
{
delete s_Upscaler;
s_Upscaler = nullptr;
}
s_RendererType = kUnityGfxRendererNull;
break;
}
case kUnityGfxDeviceEventBeforeReset:
{
break;
}
case kUnityGfxDeviceEventAfterReset:
{
break;
}
};
}
static void TestSwapChainStuff()
{
if (!s_GraphicsD3D12)
return;
UNITY_LOG_ERROR(s_Log, "Testing SwapChain...");
auto* swapChain = s_GraphicsD3D12->GetSwapChain();
if (!swapChain)
{
UNITY_LOG_ERROR(s_Log, "Did not get SwapChain :(");
return;
}
HRESULT hr;
IDXGISwapChain1* swapChain1;
hr = swapChain->QueryInterface(&swapChain1);
if (!SUCCEEDED(hr))
{
UNITY_LOG_ERROR(s_Log, "Did not get SwapChain1 :(");
return;
}
DXGI_SWAP_CHAIN_DESC1 swapChainDesc;
hr = swapChain1->GetDesc1(&swapChainDesc);
if (!SUCCEEDED(hr))
{
UNITY_LOG_ERROR(s_Log, "Did not get SwapChain descriptor :(");
return;
}
bool fullscreen = false;
DXGI_SWAP_CHAIN_FULLSCREEN_DESC fullScreenDesc;
hr = swapChain1->GetFullscreenDesc(&fullScreenDesc);
if (SUCCEEDED(hr))
{
fullscreen = true;
}
HWND hwnd = nullptr;
swapChain1->GetHwnd(&hwnd);
std::stringstream ss;
ss << "SwapChain: HWND = " << hwnd << ", width = " << swapChainDesc.Width << ", height = " << swapChainDesc.Height << ", format = " << swapChainDesc.Format << ", flags = " << swapChainDesc.Flags;
UNITY_LOG_ERROR(s_Log, ss.str().c_str());
IDXGISwapChain4* swapChain4;
hr = swapChain->QueryInterface(&swapChain4);
if (!SUCCEEDED(hr))
{
UNITY_LOG_ERROR(s_Log, "Did not get SwapChain4 :(");
return;
}
SwapChainTrampoline trampoline(swapChain4);
memcpy(swapChain4, &trampoline, sizeof(IDXGISwapChain4));
//IDXGIFactory2* dxgiFactory;
//hr = CreateDXGIFactory2(0, IID_PPV_ARGS(&dxgiFactory));
//if (!SUCCEEDED(hr))
//{
// UNITY_LOG_ERROR(s_Log, "Could not create DXGI Factory :(");
// return;
//}
//// TODO: may need to do this from an event with kUnityD3D12GraphicsQueueAccess_Allow, to allow access to GetCommandQueue()
//IDXGISwapChain1* replacementSwapChain;
//hr = dxgiFactory->CreateSwapChainForHwnd(s_GraphicsD3D12->GetCommandQueue(), hwnd, &swapChainDesc, fullscreen ? &fullScreenDesc : nullptr, nullptr, &replacementSwapChain);
//if (!SUCCEEDED(hr))
//{
// std::stringstream ss;
// ss << "Could not create replacement swapchain, error code = " << hr;
// UNITY_LOG_ERROR(s_Log, ss.str().c_str());
// return;
//}
}
extern "C" bool UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API AMDUP_InitApi()
{
if (s_Upscaler != nullptr)
{
return s_Upscaler->Init();
}
return false;
}
extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API AMDUP_ShutdownApi()
{
if (s_Upscaler != nullptr)
{
s_Upscaler->Shutdown();
}
}
extern "C" uint32_t UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API AMDUP_GetDeviceVersion()
{
return 0x0u;
}
extern "C" UnityRenderingEventAndData UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API AMDUP_GetRenderEventCallback()
{
return OnRenderEventAndData;
}
extern "C" UnityRenderingEventAndData UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API AMDUP_GetSetTextureEventCallback()
{
return OnSetTextureEvent;
}
extern "C" uint32_t UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API AMDUP_CreateFeatureSlot()
{
if (s_Upscaler != nullptr)
{
return s_Upscaler->CreateFeatureSlot();
}
return UINT32_MAX;
}
extern "C" float UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API AMDUP_GetUpscaleRatioFromQualityMode(FSR3Quality qualityMode)
{
switch (qualityMode)
{
case FSR3Quality::qQuality:
return 1.5f;
case FSR3Quality::qBalanced:
return 1.7f;
case FSR3Quality::qPerformance:
return 2.0f;
case FSR3Quality::qUltraPerformance:
return 3.0f;
default:
return 1.0f;
}
}
extern "C" bool UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API AMDUP_GetRenderResolutionFromQualityMode(FSR3Quality qualityMode, uint32_t displayWidth, uint32_t displayHeight, uint32_t* renderWidth, uint32_t* renderHeight)
{
if (renderWidth == nullptr || renderHeight == nullptr)
return false;
float ratio = AMDUP_GetUpscaleRatioFromQualityMode(qualityMode);
*renderWidth = (uint32_t)roundf(displayWidth / ratio);
*renderHeight = (uint32_t)roundf(displayHeight / ratio);
return true;
}
extern "C" int32_t UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API AMDUP_GetBaseEventId()
{
return BaseEventId;
}
// Plugin function to handle a specific rendering event
static void UNITY_INTERFACE_API OnRenderEventAndData(int eventID, void* data)
{
if (s_Upscaler == nullptr)
return;
// User rendering code
switch (eventID)
{
case BaseEventId + FSR3PluginEvent::eDestroyFeature:
{
uint32_t featureSlot = (uint32_t)(intptr_t)data;
s_Upscaler->DestroyFeature(featureSlot);
break;
}
case BaseEventId + FSR3PluginEvent::eExecute:
{
auto* execData = (FSR3CommandExecutionData*)data;
s_Upscaler->Execute(execData);
break;
}
case BaseEventId + FSR3PluginEvent::ePostExecute:
{
auto* execData = (FSR3CommandExecutionData*)data;
s_Upscaler->PostExecute(execData);
break;
}
case BaseEventId + FSR3PluginEvent::eInit:
{
auto* initData = (FSR3CommandInitializationData*)data;
s_Upscaler->InitFeature(initData);
break;
}
case BaseEventId + FSR3PluginEvent::eSwapChain:
TestSwapChainStuff();
break;
}
}
static void UNITY_INTERFACE_API OnSetTextureEvent(int eventID, void* data)
{
if (s_Upscaler == nullptr)
return;
auto* params = (UnityRenderingExtTextureUpdateParamsV2*)data;
// userData = (featureId & (int) ushort.MaxValue) << 16 | (textureSlot & (int) short.MaxValue) << 1 | (clearTextureTable ? 1 : 0);
uint32_t featureSlot = (params->userData >> 16) & 0xFFFF;
uint32_t textureSlot = (params->userData >> 1) & 0x7FFF;
uint32_t clearTextureTable = params->userData & 0x1;
// User rendering code
switch (eventID)
{
case kUnityRenderingExtEventUpdateTextureBeginV2:
{
if (clearTextureTable)
{
s_Upscaler->ClearTextureTable(featureSlot);
}
break;
}
case kUnityRenderingExtEventUpdateTextureEndV2:
{
s_Upscaler->SetTextureSlot(featureSlot, textureSlot, (UnityTextureID)params->textureID, params->width, params->height);
break;
}
}
}