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#pragma once
enum FSR3PluginEvent : int32_t
{
eDestroyFeature,
eExecute,
ePostExecute,
eInit
};
enum FSR3Quality: int32_t
{
qQuality,
qBalanced,
qPerformance,
qUltraPerformance
};
enum FSR3Texture: int32_t
{
tColorInput,
tColorOutput,
tDepth,
tMotionVectors,
tTransparencyMask,
tExposureTexture,
tReactiveMask,
tBiasColorMask,
};
struct FSR3CommandInitializationData
{
uint32_t maxRenderSizeWidth;
uint32_t maxRenderSizeHeight;
uint32_t displaySizeWidth;
uint32_t displaySizeHeight;
int32_t flags;
uint32_t featureSlot;
};
struct FSR3CommandExecutionData
{
float jitterOffsetX;
float jitterOffsetY;
float MVScaleX;
float MVScaleY;
uint32_t renderSizeWidth;
uint32_t renderSizeHeight;
int32_t enableSharpening;
float sharpness;
float frameTimeDelta;
float preExposure;
int32_t reset;
float cameraNear;
float cameraFar;
float cameraFovAngleVertical;
uint32_t featureSlot;
};
struct FSR3TextureDesc
{
intptr_t image;
uint32_t width;
uint32_t height;
uint32_t format;
};
struct FSR3TextureTable
{
FSR3TextureDesc colorInput;
FSR3TextureDesc colorOutput;
FSR3TextureDesc depth;
FSR3TextureDesc motionVectors;
FSR3TextureDesc transparencyMask;
FSR3TextureDesc exposureTexture;
FSR3TextureDesc reactiveMask;
FSR3TextureDesc biasColorMask;
};