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#pragma once
#include "FSR3Upscaler_FFXBase.h"
#include "ffx_api/ffx_upscale.hpp"
#include "ffx_api/vk/ffx_api_vk.hpp"
#include "UnityPluginAPI/IUnityGraphics.h"
#include "UnityPluginAPI/IUnityGraphicsVulkan.h"
class FSR3Upscaler_Vulkan : public FSR3Upscaler_FFXBase
{
public:
FSR3Upscaler_Vulkan(IUnityLog* log, IUnityGraphicsVulkan* graphicsDevice) :
FSR3Upscaler_FFXBase(log),
m_GraphicsDevice(graphicsDevice), m_VulkanBackendDesc()
{
}
bool Init() override;
protected:
bool InitFeature(FSR3Feature_FFX& feature, const FSR3CommandInitializationData* initData) override;
void SetTexture(FSR3Texture textureType, UnityTextureID textureID, uint32_t width, uint32_t height, FSR3TextureDesc* outTextureDesc) override;
void Execute(FSR3Feature_FFX& feature, const FSR3CommandExecutionData* execData) override;
void AwaitEndOfFrame(uint64_t frameValue) override;
void DoShutdown() override;
private:
IUnityGraphicsVulkan* m_GraphicsDevice;
ffx::CreateBackendVKDesc m_VulkanBackendDesc;
};