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Nico de Poel 3a23f8d874 Await end of frame on the CPU before destroying a context, if the GPU has a dispatch queued on the current frame. Fixes remaining crashes in D3D12 and Vulkan when enabling/disabling the plugin too rapidly. 11 months ago
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IUnityGraphics.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
IUnityGraphicsD3D11.h Added Unity graphics API headers for DX11 and Vulkan 11 months ago
IUnityGraphicsD3D12.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
IUnityGraphicsVulkan.h Added Unity graphics API headers for DX11 and Vulkan 11 months ago
IUnityInterface.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
IUnityLog.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
IUnityRenderingExtensions.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago