You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
Nico de Poel 3a23f8d874 Await end of frame on the CPU before destroying a context, if the GPU has a dispatch queued on the current frame. Fixes remaining crashes in D3D12 and Vulkan when enabling/disabling the plugin too rapidly. 2 years ago
..
IUnityGraphics.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 2 years ago
IUnityGraphicsD3D11.h Added Unity graphics API headers for DX11 and Vulkan 2 years ago
IUnityGraphicsD3D12.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 2 years ago
IUnityGraphicsVulkan.h Added Unity graphics API headers for DX11 and Vulkan 2 years ago
IUnityInterface.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 2 years ago
IUnityLog.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 2 years ago
IUnityRenderingExtensions.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 2 years ago