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Nico de Poel 77942d25b0 Query the FidelityFX library for upscaler versions upon load, and log the default FSR version that's available. 1 year ago
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IUnityGraphics.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
IUnityGraphicsD3D11.h Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 1 year ago
IUnityGraphicsD3D12.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
IUnityGraphicsVulkan.h Added initial required bits for Vulkan support 1 year ago
IUnityInterface.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
IUnityLog.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
IUnityRenderingExtensions.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago