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Nico de Poel b132ce5a2a Added Vulkan implementation based on the upgradable FFX API. Works, but FFX doesn't like it when I link to both DX12 and Vulkan libraries, always picking the first over the other. Means Vulkan will break if DX12 is the first library in the linker list, and vice versa. 1 year ago
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IUnityGraphics.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
IUnityGraphicsD3D12.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
IUnityGraphicsVulkan.h Added initial required bits for Vulkan support 1 year ago
IUnityInterface.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
IUnityLog.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
IUnityRenderingExtensions.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago