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@ -62,7 +62,7 @@ namespace FidelityFX.FSR3 |
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internal class Fsr3UpscalerPrepareInputsPass : Fsr3UpscalerPass |
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{ |
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public Fsr3UpscalerPrepareInputsPass(Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants) |
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public Fsr3UpscalerPrepareInputsPass(in Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants) |
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: base(contextDescription, resources, constants) |
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{ |
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InitComputeShader("Prepare Inputs", contextDescription.Shaders.prepareInputsPass); |
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@ -90,7 +90,7 @@ namespace FidelityFX.FSR3 |
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{ |
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private readonly ComputeBuffer _spdConstants; |
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public Fsr3UpscalerLumaPyramidPass(Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants, ComputeBuffer spdConstants) |
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public Fsr3UpscalerLumaPyramidPass(in Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants, ComputeBuffer spdConstants) |
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: base(contextDescription, resources, constants) |
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{ |
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_spdConstants = spdConstants; |
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@ -123,7 +123,7 @@ namespace FidelityFX.FSR3 |
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{ |
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private readonly ComputeBuffer _spdConstants; |
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public Fsr3UpscalerShadingChangePyramidPass(Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants, ComputeBuffer spdConstants) |
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public Fsr3UpscalerShadingChangePyramidPass(in Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants, ComputeBuffer spdConstants) |
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: base(contextDescription, resources, constants) |
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{ |
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_spdConstants = spdConstants; |
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@ -155,7 +155,7 @@ namespace FidelityFX.FSR3 |
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internal class Fsr3UpscalerShadingChangePass : Fsr3UpscalerPass |
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{ |
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public Fsr3UpscalerShadingChangePass(Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants) |
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public Fsr3UpscalerShadingChangePass(in Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants) |
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: base(contextDescription, resources, constants) |
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{ |
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InitComputeShader("Compute Shading Change", contextDescription.Shaders.shadingChangePass); |
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@ -173,7 +173,7 @@ namespace FidelityFX.FSR3 |
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internal class Fsr3UpscalerPrepareReactivityPass : Fsr3UpscalerPass |
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{ |
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public Fsr3UpscalerPrepareReactivityPass(Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants) |
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public Fsr3UpscalerPrepareReactivityPass(in Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants) |
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: base(contextDescription, resources, constants) |
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{ |
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InitComputeShader("Prepare Reactivity", contextDescription.Shaders.prepareReactivityPass); |
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@ -201,7 +201,7 @@ namespace FidelityFX.FSR3 |
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internal class Fsr3UpscalerLumaInstabilityPass : Fsr3UpscalerPass |
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{ |
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public Fsr3UpscalerLumaInstabilityPass(Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants) |
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public Fsr3UpscalerLumaInstabilityPass(in Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants) |
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: base(contextDescription, resources, constants) |
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{ |
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InitComputeShader("Compute Luminance Instability", contextDescription.Shaders.lumaInstabilityPass); |
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@ -234,7 +234,7 @@ namespace FidelityFX.FSR3 |
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private readonly LocalKeyword _sharpeningKeyword; |
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#endif
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public Fsr3UpscalerAccumulatePass(Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants) |
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public Fsr3UpscalerAccumulatePass(in Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants) |
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: base(contextDescription, resources, constants) |
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{ |
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InitComputeShader("Accumulate", contextDescription.Shaders.accumulatePass); |
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@ -289,7 +289,7 @@ namespace FidelityFX.FSR3 |
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{ |
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private readonly ComputeBuffer _rcasConstants; |
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public Fsr3UpscalerSharpenPass(Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants, ComputeBuffer rcasConstants) |
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public Fsr3UpscalerSharpenPass(in Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants, ComputeBuffer rcasConstants) |
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: base(contextDescription, resources, constants) |
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{ |
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_rcasConstants = rcasConstants; |
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@ -315,7 +315,7 @@ namespace FidelityFX.FSR3 |
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{ |
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private readonly ComputeBuffer _generateReactiveConstants; |
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public Fsr3UpscalerGenerateReactivePass(Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer generateReactiveConstants) |
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public Fsr3UpscalerGenerateReactivePass(in Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer generateReactiveConstants) |
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: base(contextDescription, resources, null) |
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{ |
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_generateReactiveConstants = generateReactiveConstants; |
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@ -327,7 +327,7 @@ namespace FidelityFX.FSR3 |
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{ |
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} |
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public void ScheduleDispatch(CommandBuffer commandBuffer, Fsr3Upscaler.GenerateReactiveDescription dispatchParams, int dispatchX, int dispatchY) |
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public void ScheduleDispatch(CommandBuffer commandBuffer, in Fsr3Upscaler.GenerateReactiveDescription dispatchParams, int dispatchX, int dispatchY) |
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{ |
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commandBuffer.BeginSample(Sampler); |
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@ -347,7 +347,7 @@ namespace FidelityFX.FSR3 |
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{ |
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private readonly ComputeBuffer _tcrAutogenerateConstants; |
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public Fsr3UpscalerTcrAutogeneratePass(Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants, ComputeBuffer tcrAutogenerateConstants) |
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public Fsr3UpscalerTcrAutogeneratePass(in Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants, ComputeBuffer tcrAutogenerateConstants) |
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: base(contextDescription, resources, constants) |
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{ |
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_tcrAutogenerateConstants = tcrAutogenerateConstants; |
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@ -380,7 +380,7 @@ namespace FidelityFX.FSR3 |
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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internal class Fsr3UpscalerDebugViewPass : Fsr3UpscalerPass |
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{ |
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public Fsr3UpscalerDebugViewPass(Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants) |
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public Fsr3UpscalerDebugViewPass(in Fsr3Upscaler.ContextDescription contextDescription, Fsr3UpscalerResources resources, ComputeBuffer constants) |
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: base(contextDescription, resources, constants) |
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{ |
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InitComputeShader("Debug View", contextDescription.Shaders.debugViewPass); |
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