@ -274,6 +274,7 @@ namespace FidelityFX.FSR2
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr2ShaderIDs . SrvSceneLuminanceMips , Resources . SceneLuminance ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr2ShaderIDs . SrvSceneLuminanceMips , Resources . SceneLuminance ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr2ShaderIDs . SrvAutoExposure , Resources . AutoExposure [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr2ShaderIDs . SrvAutoExposure , Resources . AutoExposure [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr2ShaderIDs . SrvLumaHistory , Resources . LumaHistory [ frameIndex ^ 1 ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr2ShaderIDs . SrvLumaHistory , Resources . LumaHistory [ frameIndex ^ 1 ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr2ShaderIDs . SrvNewLocks , Fsr2ShaderIDs . UavNewLocks ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr2ShaderIDs . UavInternalUpscaled , Resources . InternalUpscaled [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr2ShaderIDs . UavInternalUpscaled , Resources . InternalUpscaled [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr2ShaderIDs . UavLockStatus , Resources . LockStatus [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr2ShaderIDs . UavLockStatus , Resources . LockStatus [ frameIndex ] ) ;