Browse Source

Added multi-compile keywords for frame interpolation shaders

fsr3framegen
Nico de Poel 2 years ago
parent
commit
95e86b769f
  1. 3
      Shaders/ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid_pass.compute
  2. 3
      Shaders/ffx_frameinterpolation_compute_inpainting_pyramid_pass.compute
  3. 3
      Shaders/ffx_frameinterpolation_debug_view_pass.compute
  4. 3
      Shaders/ffx_frameinterpolation_disocclusion_mask_pass.compute
  5. 3
      Shaders/ffx_frameinterpolation_game_motion_vector_field_pass.compute
  6. 3
      Shaders/ffx_frameinterpolation_inpainting_pass.compute
  7. 3
      Shaders/ffx_frameinterpolation_optical_flow_vector_field_pass.compute
  8. 3
      Shaders/ffx_frameinterpolation_pass.compute
  9. 3
      Shaders/ffx_frameinterpolation_reconstruct_and_dilate_pass.compute
  10. 3
      Shaders/ffx_frameinterpolation_reconstruct_previous_depth_pass.compute
  11. 3
      Shaders/ffx_frameinterpolation_setup_pass.compute

3
Shaders/ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid_pass.compute

@ -22,6 +22,9 @@
#pragma kernel CS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_LOW_RES_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_INVERTED_DEPTH
#pragma use_dxc
#pragma require WaveBasic

3
Shaders/ffx_frameinterpolation_compute_inpainting_pyramid_pass.compute

@ -22,6 +22,9 @@
#pragma kernel CS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_LOW_RES_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_INVERTED_DEPTH
#pragma use_dxc
#pragma require WaveBasic

3
Shaders/ffx_frameinterpolation_debug_view_pass.compute

@ -22,6 +22,9 @@
#pragma kernel CS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_LOW_RES_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_INVERTED_DEPTH
#pragma use_dxc
#pragma require WaveBasic

3
Shaders/ffx_frameinterpolation_disocclusion_mask_pass.compute

@ -22,6 +22,9 @@
#pragma kernel CS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_LOW_RES_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_INVERTED_DEPTH
#pragma use_dxc
#pragma require WaveBasic

3
Shaders/ffx_frameinterpolation_game_motion_vector_field_pass.compute

@ -22,6 +22,9 @@
#pragma kernel CS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_LOW_RES_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_INVERTED_DEPTH
#pragma use_dxc
#pragma require WaveBasic

3
Shaders/ffx_frameinterpolation_inpainting_pass.compute

@ -22,6 +22,9 @@
#pragma kernel CS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_LOW_RES_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_INVERTED_DEPTH
#pragma use_dxc
#pragma require WaveBasic

3
Shaders/ffx_frameinterpolation_optical_flow_vector_field_pass.compute

@ -22,6 +22,9 @@
#pragma kernel CS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_LOW_RES_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_INVERTED_DEPTH
#pragma use_dxc
#pragma require WaveBasic

3
Shaders/ffx_frameinterpolation_pass.compute

@ -22,6 +22,9 @@
#pragma kernel CS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_LOW_RES_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_INVERTED_DEPTH
#pragma use_dxc
#pragma require WaveBasic

3
Shaders/ffx_frameinterpolation_reconstruct_and_dilate_pass.compute

@ -22,6 +22,9 @@
#pragma kernel CS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_LOW_RES_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_INVERTED_DEPTH
#pragma use_dxc
#pragma require WaveBasic

3
Shaders/ffx_frameinterpolation_reconstruct_previous_depth_pass.compute

@ -22,6 +22,9 @@
#pragma kernel CS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_LOW_RES_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_INVERTED_DEPTH
#pragma use_dxc
#pragma require WaveBasic

3
Shaders/ffx_frameinterpolation_setup_pass.compute

@ -22,6 +22,9 @@
#pragma kernel CS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_LOW_RES_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FRAMEINTERPOLATION_OPTION_INVERTED_DEPTH
#pragma use_dxc
#pragma require WaveBasic

Loading…
Cancel
Save