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@ -28,14 +28,14 @@ namespace FidelityFX.OpticalFlow |
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{ |
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} |
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public void ScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ = 1) |
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public void ScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int level, int dispatchX, int dispatchY, int dispatchZ = 1) |
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{ |
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commandBuffer.BeginSample(_sampler); |
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DoScheduleDispatch(commandBuffer, dispatchParams, frameIndex, dispatchX, dispatchY, dispatchZ); |
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DoScheduleDispatch(commandBuffer, dispatchParams, frameIndex, level, dispatchX, dispatchY, dispatchZ); |
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commandBuffer.EndSample(_sampler); |
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} |
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protected abstract void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ); |
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protected abstract void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int level, int dispatchX, int dispatchY, int dispatchZ); |
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protected void InitComputeShader(string passName, ComputeShader shader) |
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{ |
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@ -58,9 +58,9 @@ namespace FidelityFX.OpticalFlow |
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InitComputeShader("Prepare Luma", contextDescription.shaders.prepareLuma); |
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} |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ) |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int level, int dispatchX, int dispatchY, int dispatchZ) |
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{ |
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ref var color = ref dispatchParams.color; |
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ref var color = ref dispatchParams.Color; |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.SrvInputColor, color.RenderTarget, color.MipLevel, color.SubElement); |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowInput, Resources.OpticalFlowInputLevels[0][frameIndex]); |
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@ -82,7 +82,7 @@ namespace FidelityFX.OpticalFlow |
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InitComputeShader("Generate Optical Flow Input Pyramid", contextDescription.shaders.generateOpticalFlowInputPyramid); |
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} |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ) |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int level, int dispatchX, int dispatchY, int dispatchZ) |
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{ |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowInput, Resources.OpticalFlowInputLevels[0][frameIndex]); |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowInputLevel1, Resources.OpticalFlowInputLevels[1][frameIndex]); |
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@ -107,7 +107,7 @@ namespace FidelityFX.OpticalFlow |
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InitComputeShader("Generate SCD Histogram", contextDescription.shaders.generateScdHistogram); |
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} |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ) |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int level, int dispatchX, int dispatchY, int dispatchZ) |
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{ |
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// TODO: probably needs to be input from this frame (result from previous passes), but double check to be sure
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.SrvOpticalFlowInput, Resources.OpticalFlowInputLevels[0][frameIndex]); |
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@ -127,9 +127,9 @@ namespace FidelityFX.OpticalFlow |
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InitComputeShader("Compute SCD Divergence", contextDescription.shaders.computeScdDivergence); |
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} |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ) |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int level, int dispatchX, int dispatchY, int dispatchZ) |
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{ |
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ref var scdOutput = ref dispatchParams.opticalFlowSCD; |
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ref var scdOutput = ref dispatchParams.OpticalFlowSCD; |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowScdHistogram, Resources.OpticalFlowSCDHistogram); |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowScdPreviousHistogram, Resources.OpticalFlowSCDPreviousHistogram); |
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@ -147,11 +147,22 @@ namespace FidelityFX.OpticalFlow |
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public OpticalFlowComputePass(OpticalFlow.ContextDescription contextDescription, OpticalFlowResources resources, ComputeBuffer constants) |
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: base(contextDescription, resources, constants) |
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{ |
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InitComputeShader("Optical Flow Search", contextDescription.shaders.computeOpticalFlow); |
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} |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ) |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int level, int dispatchX, int dispatchY, int dispatchZ) |
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{ |
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throw new NotImplementedException(); |
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int levelIndex = frameIndex ^ (level & 1); |
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ref var scdOutput = ref dispatchParams.OpticalFlowSCD; |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.SrvOpticalFlowInput, Resources.OpticalFlowInputLevels[level][frameIndex]); |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.SrvOpticalFlowPreviousInput, Resources.OpticalFlowInputLevels[level][frameIndex ^ 1]); |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlow, Resources.OpticalFlowLevels[level][levelIndex]); |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowScdOutput, scdOutput.RenderTarget, scdOutput.MipLevel, scdOutput.SubElement); |
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commandBuffer.SetComputeConstantBufferParam(ComputeShader, OpticalFlowShaderIDs.CbOpticalFlow, Constants, 0, Marshal.SizeOf<OpticalFlow.OpticalFlowConstants>()); |
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commandBuffer.DispatchCompute(ComputeShader, KernelIndex, dispatchX, dispatchY, dispatchZ); |
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} |
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} |
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@ -160,11 +171,29 @@ namespace FidelityFX.OpticalFlow |
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public OpticalFlowFilterPass(OpticalFlow.ContextDescription contextDescription, OpticalFlowResources resources, ComputeBuffer constants) |
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: base(contextDescription, resources, constants) |
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{ |
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InitComputeShader("Optical Flow Filter", contextDescription.shaders.filterOpticalFlow); |
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} |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ) |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int level, int dispatchX, int dispatchY, int dispatchZ) |
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{ |
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throw new NotImplementedException(); |
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int levelIndex = frameIndex ^ (level & 1); |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.SrvOpticalFlowPrevious, Resources.OpticalFlowLevels[level][levelIndex]); |
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if (level == 0) |
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{ |
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// Final output (levels are counted in reverse)
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ref var ofVector = ref dispatchParams.OpticalFlowVector; |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlow, ofVector.RenderTarget, ofVector.MipLevel, ofVector.SubElement); |
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} |
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else |
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{ |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlow, Resources.OpticalFlowLevels[level][levelIndex ^ 1]); |
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} |
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commandBuffer.SetComputeConstantBufferParam(ComputeShader, OpticalFlowShaderIDs.CbOpticalFlow, Constants, 0, Marshal.SizeOf<OpticalFlow.OpticalFlowConstants>()); |
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commandBuffer.DispatchCompute(ComputeShader, KernelIndex, dispatchX, dispatchY, dispatchZ); |
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} |
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} |
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@ -173,11 +202,27 @@ namespace FidelityFX.OpticalFlow |
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public OpticalFlowScalePass(OpticalFlow.ContextDescription contextDescription, OpticalFlowResources resources, ComputeBuffer constants) |
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: base(contextDescription, resources, constants) |
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{ |
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InitComputeShader("Optical Flow Scale", contextDescription.shaders.scaleOpticalFlow); |
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} |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ) |
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protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int level, int dispatchX, int dispatchY, int dispatchZ) |
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{ |
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throw new NotImplementedException(); |
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if (level <= 0) |
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return; |
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int levelIndex = frameIndex ^ (level & 1); |
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ref var scdOutput = ref dispatchParams.OpticalFlowSCD; |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.SrvOpticalFlowInput, Resources.OpticalFlowInputLevels[level][frameIndex]); |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.SrvOpticalFlowPreviousInput, Resources.OpticalFlowInputLevels[level][frameIndex ^ 1]); |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.SrvOpticalFlow, Resources.OpticalFlowLevels[level][levelIndex ^ 1]); |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowNextLevel, Resources.OpticalFlowLevels[level - 1][levelIndex ^ 1]); |
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commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowScdOutput, scdOutput.RenderTarget, scdOutput.MipLevel, scdOutput.SubElement); |
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commandBuffer.SetComputeConstantBufferParam(ComputeShader, OpticalFlowShaderIDs.CbOpticalFlow, Constants, 0, Marshal.SizeOf<OpticalFlow.OpticalFlowConstants>()); |
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commandBuffer.DispatchCompute(ComputeShader, KernelIndex, dispatchX, dispatchY, dispatchZ); |
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} |
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} |
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} |