@ -342,6 +342,7 @@ namespace FidelityFX.FSR3
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvCurrentLuma , Resources . Luma [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvCurrentLuma , Resources . Luma [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvLumaInstability , Fsr3ShaderIDs . UavIntermediate ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvLumaInstability , Fsr3ShaderIDs . UavIntermediate ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvInputColor , color . RenderTarget , color . MipLevel , color . SubElement ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvInputColor , color . RenderTarget , color . MipLevel , color . SubElement ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvNewLocks , Fsr3ShaderIDs . UavNewLocks ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavInternalUpscaled , Resources . InternalUpscaled [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavInternalUpscaled , Resources . InternalUpscaled [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavUpscaledOutput , output . RenderTarget , output . MipLevel , output . SubElement ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavUpscaledOutput , output . RenderTarget , output . MipLevel , output . SubElement ) ;