@ -155,9 +155,10 @@ namespace FidelityFX.FSR3
{
{
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvCurrentLuma , Resources . Luma [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvCurrentLuma , Resources . Luma [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvFarthestDepth , Fsr3ShaderIDs . UavIntermediate ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvFarthestDepth , Fsr3ShaderIDs . UavIntermediate ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvFrameInfo , Resources . FrameInfo [ frameIndex ^ 1 ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavSpdAtomicCount , Resources . SpdAtomicCounter ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavSpdAtomicCount , Resources . SpdAtomicCounter ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavFrameInfo , Resources . FrameInfo ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavFrameInfo , Resources . FrameInfo [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavSpdMip0 , Resources . SpdMips , 0 ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavSpdMip0 , Resources . SpdMips , 0 ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavSpdMip1 , Resources . SpdMips , 1 ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavSpdMip1 , Resources . SpdMips , 1 ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavSpdMip2 , Resources . SpdMips , 2 ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . UavSpdMip2 , Resources . SpdMips , 2 ) ;
@ -273,7 +274,7 @@ namespace FidelityFX.FSR3
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvInputExposure , exposure . RenderTarget , exposure . MipLevel , exposure . SubElement ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvInputExposure , exposure . RenderTarget , exposure . MipLevel , exposure . SubElement ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvDilatedReactiveMasks , Fsr3ShaderIDs . UavDilatedReactiveMasks ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvDilatedReactiveMasks , Fsr3ShaderIDs . UavDilatedReactiveMasks ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvDilatedMotionVectors , Resources . DilatedVelocity ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvDilatedMotionVectors , Resources . DilatedVelocity ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvFrameInfo , Resources . FrameInfo ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvFrameInfo , Resources . FrameInfo [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvLumaHistory , Resources . LumaHistory [ frameIndex ^ 1 ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvLumaHistory , Resources . LumaHistory [ frameIndex ^ 1 ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvFarthestDepthMip1 , Fsr3ShaderIDs . UavFarthestDepthMip1 ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvFarthestDepthMip1 , Fsr3ShaderIDs . UavFarthestDepthMip1 ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvCurrentLuma , Resources . Luma [ frameIndex ] ) ;
commandBuffer . SetComputeTextureParam ( ComputeShader , KernelIndex , Fsr3ShaderIDs . SrvCurrentLuma , Resources . Luma [ frameIndex ] ) ;